Here we have the Long Strides Ranch. A Ranch that's on-value with the much loved, but expensive Mustang. The ranch gains +2 production when you control at least two horses, making the deed a 3 for 3 on cost vs. return. If you're worried about getting those two horses into play, don't worry, the ranch will help you with that, too. You can boot the Long Strides Ranch to reduce the cost of a horse by 2. On some turns, this deed could be worth 5 ghost rock.
Its noon ability will also allow you to put a horse on targets you wouldn't normally be able to, just like the way the General Store "cheats" some cards into play. You'll be able to attach horses in town square or deeds you don't control, giving you the opportunity to get the heck outta dodge with the right horse. Don't forget, you can stack the Morgan Stables discount with the Long Strides Ranch if it is the first horse you played that turn. |
Bacillus Pasteuria is the answer to all those pesky condition decks we see out there. Oh wait, they haven't really developed as an archetype yet, and now there is already a card to combat them. That isn't necessarily a problem, but with the high costs and the stretched values for conditions, I don't really see it getting off the ground any time soon without another power dude like Jia Mein to fuel it.
If you aren't worried about conditions, this is still a 2 GR way to unboot your dude during noon actions. If you have a Mad Scientist, all you'll need to do is boot him to put it into play. It's mystical, too. Dudes like Tyx might be able to get some use out of having a Mystical goods in hand, and he could unboot to end up in shootouts more often! |
Lighting the Fuse is a cheatin resolution that brings up several different options during a shootout. You can send their most useful deed back to hand. It might not even be the location of the shootout. If you're going to take heavy casualties, you can hit the location you're shooting at, as long as they own it, and send everyone home booted from the shootout. If you're going up against a fortress style build, you'll be able to remove the fortress from the table and take all their goodies with them.
It can also be used during lowball, but your opponent can send two dudes booted to that location to protect that deed. That might not have an immediate impact, but two less dudes for taking deeds or extra vulnerable to being called out could set up a good turn. |