Tired of control decks taking over? Hide in your Quarantine Tent today! All those value reductions are ignored while inside. Be careful not to let any Phantasms scare you away, then all your penalties come right back. Fights at the Quarantine Tent could get interesting when nearly any shootout penalty has no effect and Kung Fu can't drop your value so low that a Shotgun takes out Abram. As an added bonus, the controller can boot one of their dudes to unboot their outfit card and use it a second time. Imagine the Fourth Ring with a chance to cycle two cards a turn and gain two ghost rock or a Morgan deck dropping two cheap deeds a turn! Sure, they will have lots of dudes booted, but they also aren't paying much for their deeds.
Cooke's Nightcap is the best production return in the game, for a small price. You get no control points from the deed, but if your opponent takes it, they will get 2 CP for the same deed. You'll need to protect it desperately, but you will only get the money for it, no Control.
The Mutant cattle is a sidekick that is also a gadget. When you lose the cattle as a casualty, the winner makes a pull. As long as one dude in their posse has lower value than the pull, they have to take an additional casualty. It seems like a pretty complicated setup, but at least you get an additional bullet bonus from the cattle without needing another weapon.
The Sloane Gang just got Den of Thieves that can give bounty out to Grifters. If one of those Grifters happens to be Milt Clemons, you can gain an extra ghost rock as well. Monte Bank nets an extra income every turn, making a deedless deck more of a possibility as long as you have plenty of ways to earn outside the usual means. Fred and Silas Aims both love lots of bounty, but they are a little weak early on when they have none. With Den of Thieves, you could reliably add bounty to your dude before you have to put them at risk.
Here's another attire that helps on the influence front. It also lets you unboot the dude wearing it when another player's dude goes home booted. Wendy can Pistol Whip and use her ability in the same turn now! You also get a bonus influence when you send the dude home booted. It's no surprise these are on value with Wendy.
Rich Man's Guard Dog
The cheatin resolution for those aspiring to clubless decks has finally arrived. You can even invent it right away if a player revealed a cheatin' hand. As a cheatin resolution, you make a pull. If the pull is higher than the shooters value, he is discarded. If it isn't higher, he is still sent home booted. Since it only has a difficulty of 6, it could be put in mid-range gadget decks, but your pulls are less likely to discard their shooter. In a high-value gadget deck, you could easily run this to discard their shooters. Combine with a little value reduction if you need it. Either way, you can play clubless and have a cheatin resolution that fits right in with gadgets.
Blessed can surely absorb casualties, but they don't tend to have a way to close the game. Fiery Rhetoric should seal the deal. You'll need to put a few low-value cards in your deck, since Rhetoric is a 3, but in late game, you'll be able to run a Town Square job that will give your leader control points equal to the number of wanted dudes controlled by your opponents. Against a Sloane deck, you might be able to earn a substantial amount of control in just a few turns.
Strength of the Ancestors
Strength gives the Eagle Wardens a bit of anti-control, but they will have to sacrifice guaranteed pulls for their higher spells in order to use this one. As long as the dude stays at the same location, he will gain +3 bullets, stud and can't be booted or sent home booted. This card will be great for picking a deed and defending it. Just be aware that Phantasm can still move this dude away.
Phantom Fingers gives hucksters a way to deal with those pesky weapons. During noon or as a shootout play, the huckster can boot a goods attached at the same or adjacent location. The goods also loses all traits, abilities and bonuses. It's a great way to turn off a Shotgun or Legendary Holster that plagues mid and low range dudes.
Dumbstruck is expensive for a spell, but it allows you the opportunity to unboot your dude and he can no longer be moved or booted by another player's card abilities. This means you can have a dude absolutely be standing for a Point Blank during resolutions or your dude can boot to join a shootout, then unboot and move away later. Since it is a noon or shootout play, Blessed will have no problem with the booting and moving that control is so fond of.